

In this state‐of‐the‐art report, we aim to present a comprehensive overview of techniques related to sketch based content creation, both on the desktop and in VR/AR.

With the advent of more accessible Virtual Reality (VR) and Augmented Reality (AR) technologies, sketching can potentially become a more powerful yet easy‐to‐use modality for content creation. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided design. Sketching is one of the most natural ways for representing any object pictorially. Furthermore, this research wants to highlight the emergence of possibilities for developing interactive experiences that include various human senses. The aim is to integrate these inputs and define augmented sculpting as an engaging and interactive experience that merges physical and digital skills. The research output consists of an augmented reality app - SculptAR - that applies concepts from multimodal interactivity studies to implement gesture and voice recognition methods. This study explores augmented reality technology to define an additional method for sculpting processes that links the physical craft with methodologies from 3D modelling software.
#ACCUPIX MYBUD SOFTWARE SOFTWARE#
Although advanced software solutions emulate this craft through sophisticated interactions and design options, craftsmen and digital makers criticize these interfaces’ lack of physical engagement. The makers’ dexterity, material properties and environmental conditions are fundamental in determining a successful sculpting process. Sculpting is a complex craft that relies on the synergy of multiple factors.
